Post by Naholi on Jul 22, 2006 16:49:50 GMT -5
Here are some tips you should know/use when roleplaying. These are taken from RPT.
Detailing:
Detailing is a virtue in writing role-plays, although you may write them on paper, but I just speak my mind. Details express more of what it is, what is happening, and why. Moreover, details can change and enhance the roleplay.
This is an example of a detailed Roleplay post/writing:
Get that idea? This is an example of a bad detailed post/writing:
If your post isn't detailed, it won't be long enough, or even complete. Detail is very important when making your post longer, because if you don't have any detail, you'll never come up to the word limit easily. Detail helps so much when roleplaying. It not only makes the posts longer and complete, but it is definitely more interesting to read!
Details can help enhance your roleplay, and can help make more sentances in a good roleplay site. (4 + sentance rule and such) You may also notice that if details were to be put in quote #2 it would make more sense. Details can be a must do and an optional thing to do. Either way, I recommend you use them.
Grammar is very important when posting in a roleplaying thread. Here is one set of tips on commas:
THE COMMA
Commas are nice, but they are often misused. I myself am more of a comma addict than I realize, so here are some tips for writing roleplay posts using commas, so you don't get bashed when you do something wrong:
Commas are indications of a pause in speech or thought. Here is an example of a fine sentence:
However, here is an example of one that isn't:
Detailing:
Detailing is a virtue in writing role-plays, although you may write them on paper, but I just speak my mind. Details express more of what it is, what is happening, and why. Moreover, details can change and enhance the roleplay.
This is an example of a detailed Roleplay post/writing:
He walked over to the hanger door which was covered in smudge. Soon he was right beside the substance, he poked the smudge and ran his finger down the door, looking at the substance 'take a ride' on his finger.
Get that idea? This is an example of a bad detailed post/writing:
He went to the hanger door. Now he was by it, he poked his finger onto it, and ran his finger down it.
If your post isn't detailed, it won't be long enough, or even complete. Detail is very important when making your post longer, because if you don't have any detail, you'll never come up to the word limit easily. Detail helps so much when roleplaying. It not only makes the posts longer and complete, but it is definitely more interesting to read!
Details can help enhance your roleplay, and can help make more sentances in a good roleplay site. (4 + sentance rule and such) You may also notice that if details were to be put in quote #2 it would make more sense. Details can be a must do and an optional thing to do. Either way, I recommend you use them.
Grammar is very important when posting in a roleplaying thread. Here is one set of tips on commas:
THE COMMA
Commas are nice, but they are often misused. I myself am more of a comma addict than I realize, so here are some tips for writing roleplay posts using commas, so you don't get bashed when you do something wrong:
Commas are indications of a pause in speech or thought. Here is an example of a fine sentence:
She was lonely, and hungry, and wanted to go back home.
However, here is an example of one that isn't:
She was, lonely, and hungry, and wanted nothing, more than to go back home. [/quote
No. That breaks the flow of the sentence by putting a comma in an irrelevant place. This also breaks the flow of the ideas, and it seems like "She was" is a different thought than "lonely, hungry, and wahted nothing, more than to go back home". In the last part of the sentence, the comma after nothing is not needed. This is actually a real sentence that someone wrote while roleplaying. Do you want to make this same mistake?
Commas usually come before conjuctions such as "and", "or", and "but". They are used in more places, though, such as seperating anything in parenthesis from the rest of the sentence.
When you're using quotations, as if your character is saying something, the comma comes after the word, still enclosed in the quotation:
If you're not telling who spoke, if you don't need to, the comma isn't needed. You just add the proper punctuation.
I may add more later, but thats good for now.
No. That breaks the flow of the sentence by putting a comma in an irrelevant place. This also breaks the flow of the ideas, and it seems like "She was" is a different thought than "lonely, hungry, and wahted nothing, more than to go back home". In the last part of the sentence, the comma after nothing is not needed. This is actually a real sentence that someone wrote while roleplaying. Do you want to make this same mistake?
Commas usually come before conjuctions such as "and", "or", and "but". They are used in more places, though, such as seperating anything in parenthesis from the rest of the sentence.
When you're using quotations, as if your character is saying something, the comma comes after the word, still enclosed in the quotation:
"That's interesting," Jamie stated.
If you're not telling who spoke, if you don't need to, the comma isn't needed. You just add the proper punctuation.
I may add more later, but thats good for now.